Behavioral design conjecture

The purpose of interaction design or product design is to change or influence user behavior by finding, choosing, and creating some routines. From this perspective, product design may be called “behavior design.”

Your plan is not recognized, maybe these three points are not done well

Think your plan is good, but it is always unacceptable? Such scenes can often be encountered in the workplace. What is wrong in the end? Is the solution really not good enough? In the article, the author combined his own experience to summarize three key points that are often overlooked in the product design process, and hope that the article can help you solve problems.

System Thinking: Applying System Thinking in Product Design

When developing new products, how to produce a high-quality product in a short period of time is the highest level that designers can hardly penetrate. Shekman Tang from Intercom shared his views on product design in the article “Applying Systems Thinking in Product Design” . Instead of starting to solve a specific problem immediately, having a global perspective and good communication with the team is the most important thing at the beginning of the design. What should be done.

How to cultivate product thinking and design thinking?

Excellent designers and product managers should have the ability to think deeply, be able to see the essence of the problem through the phenomenon, and improve their vision. In addition to the first look at the interface, copywriting, elements, and then gradually see the needs and Business, and then see the business logic and even the trend level, which requires long-term accumulation. In addition, you need to continue to expand the boundaries of your abilities, and don’t let yourself be restricted.

Product design and user psychology

Hello everyone, today we are here to talk about product design and user psychology. Due to time constraints, it is impossible for me to fully explain this issue, but in this limited time, we can start with some small focuses. , Its purpose is to let everyone have a new mindset in product design.

“Motivation Theory” in User Experience

Every designer wants users to fall in love with their products, but we have to give a user a reason to fall in love with their products. Hope this article’s explanation of user motivation will help you find that reason.

A good designer should look at the design from the user’s point of view

I am a PM, and I have been with designers for a long time every day. I am very impressed and have some understanding of design. There are a lot of H5 contacts recently, so today I will talk about design from the point of H5, and by the way, I will extend it and send out to discuss and discuss with you, and confirm each other. Compared with professional design gods, it is naturally far behind. Quan Think of it as a product note for yourself.

Tired of the hamburger icon, these 4 alternatives may be good

The advantages of the hamburger icon are obvious, it is compact, intuitive, and convenient. Its “defects” are also quite prominent: too familiar and “boring”. I mean, every APP has three horizontal lines at the top of the UI to tell you “I am the menu”. Is there a more interesting and eye-catching alternative? Yes, today we will talk about four good alternatives to the hamburger icon.

How to delete an unnecessary function?

An excellent product is the product of continuous demand collisions, trade-offs, and choices made by the product manager. If you want to add a new feature to the product, even a very simple feature has to be thought through hard. Adding a function is a technical activity, and if you want to delete a function, it is also a technical activity. How to delete an unnecessary function? Let’s stroke it.